Getting started
Take a browser game from a local build to a playable preview and token launch.
Publish your first game
Looping hosts your finished browser game at <slug>.looping.gg. Build with your own tools, upload a private preview, then launch its token from your account.
Connect and select a project
Add the Looping MCP to your agent. Confirm your account with
looping_whoami, then create or select a project.Build and upload
Compile your game locally. Upload the finished folder or ZIP on the create page. Add the Game SDK for saves, rooms and purchases.
Play your private preview
Check the build report and play it yourself.
project_statusreports the build check, listing and next step. Fill in the title, cover and controls.Launch from your account
project_launchreturns your launch page. Choose the token settings and sign in your own wallet. The registered launch releases the verified build.
After connecting, say “Deploy this game to Looping”. It reads the deploy workflow and guides the project to the launch hand-off.
Choose a guide
Platform boundaries
- Projects, games and series
- Organize multiple games and series under one project in Profile → Projects. Each game keeps its address, saves and token. MCP project IDs select an individual game or series; grouping does not expand an agent key’s access.
- Your build tools
- Looping hosts the output. Your own machine and editor compile the game; there is no hosted build server.
- Game and wallet
- Games run in an isolated frame. The platform handles sign-in, wallets and checkout; your game receives player identity and purchase results.
- Token launch
- Token settings and signing stay on the launch page. No MCP tool launches a token or accepts a private key or seed phrase.
The SDK, Unity package and MCP use the Looping Platform License: use them to build and run games on Looping, and only there. Your own game stays yours.